Live TCGPlayer market data

Worth the Rip

Live expected value, profit odds & the full outcome distribution for every modern booster — across ten trading card games.

10 games 160 sets 460+ sealed products live prices 🎴 Rip a pack → The Rip Report — our blog →

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Instant search across every card in all 10 games — Pokémon, Magic, Lorcana, Yu-Gi-Oh!, One Piece, Star Wars, Digimon, Flesh and Blood, DBS Fusion World & Weiss Schwarz. Click a result to open its set.

🔥 Best value to rip right now

Every sealed product across all 10 games, ranked by expected profit margin — EV of the pulls vs the current TCGPlayer sealed price. Click any row to load it into the calculator.

How is this calculated?
  1. Slot model. Each pack is a fixed number of cards. The "interesting" slots (Rare, Hit, Foil…) each draw a rarity from community-estimate per-set pull rates; the rest are bulk commons/uncommons at a nominal $0.05.
  2. EV per pack = Σ (probability of rarity × average market price of cards at that rarity), summed across every slot.
  3. Live prices. Card prices are TCGPlayer market averages. Pokémon comes live from pokemontcg.io on every page load; the other nine games are mirrored from TCGCSV's 2-hourly snapshot.
  4. Selling friction (~15% by default) approximates TCGPlayer's ~10.25% fee + $0.30/order + shipping + time. Toggle it off in the product panel to see raw market-price EV.
  5. Alt-arts & promos sharing a rarity code (e.g. "Manga", "Showcase", "Parallel") are excluded from the rarity bucket average so a single $1000 Manga variant doesn't drag the typical SR price up.
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Expected value & profit/loss

Sealed cost
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Expected pull value
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Expected profit / loss
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EV per pack
$0.00
= break-even pack price
Chance to profit (single pack)
0%

Pack contents & pull rates

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Outcome distribution

Monte Carlo of 10,000 simulated openings. EV is just the mean — this shows the spread you might actually experience.

Simulate a single rip

Roll the dice on the chosen number of products and see what you actually pull.

Chase cards in this set

Top cards by live TCGPlayer market price — these drive most of the variance.

💎 Grading ROI — worth slabbing?

Pulled a chase card? See whether a PSA/CGC/Beckett submission beats selling it raw: expected slab value across grade outcomes, minus grading & selling fees, vs. the raw price today. Slab prices are estimates from the raw price (tiered multipliers with a slab-floor) — edit them with real eBay sold comps for your card. New to grading? Read our grading explainer and grading arbitrage guides.

fee + postage share — editable
of non-gems, ~75% land a 9, the rest ≤8
Estimated slab resale prices (editable)

Auto-estimated from the raw price whenever you change cards; your manual edits stick until the next card change.

Top grading candidates in this set

Every chase card in the set run through the same math at your current service, cost and gem-rate settings, using auto-estimated slab prices. Click a row to load it into the calculator above.

Grading fees are approximate published rates and change often; declared-value tiers, sub minimums and bulk requirements apply. Slab price estimates are rough heuristics, not market data — always check real sold comps before submitting.

Live thumbnails & market prices for every card in the set. Hover for full art — click for the TCGPlayer listing.

Assumptions & limitations