This page ranks every Magic: The Gathering set in our tracker by margin — expected value per pack against what that pack costs right now, using TCGPlayer prices refreshed every two hours. The pattern the rankings reveal is consistent: nearly every Play Booster is negative EV at retail, Collector Boosters are worse per dollar almost without exception, and the interesting differences live in how badly each set loses.
A few things move a set up this list: a low sealed price meeting steady singles demand, a deep rare pool instead of value concentrated in one bonus sheet, and reprint-heavy premium sets where tournament staples prop up the average pull. Universes Beyond crossovers usually rank worse than their hype suggests because the pack premium outruns the singles. Click any set for its full breakdown — slot odds, product comparisons, and the live gap between price and EV.
| # | Set | Fee-adj. margin | Best product | Released |
|---|---|---|---|---|
| 1 | Marvel's Spider-Man | −28% | Booster Pack | 2025 |
| 2 | Aetherdrift | −41% | Bundle | 2025 |
| 3 | Murders at Karlov Manor | −43% | Booster Pack | 2024 |
| 4 | Avatar: The Last Airbender | −44% | Booster Pack | 2025 |
| 5 | Duskmourn: House of Horror | −46% | Booster Pack | 2024 |
| 6 | Lorwyn Eclipsed | −48% | Booster Pack | 2026 |
| 7 | Tarkir: Dragonstorm | −49% | Booster Pack | 2025 |
| 8 | Edge of Eternities | −49% | Booster Pack | 2025 |
| 9 | Modern Horizons 3 | −50% | Booster Pack | 2024 |
| 10 | Marvel Super Heroes | −53% | Booster Pack | 2026 |
| 11 | Bloomburrow | −53% | Booster Pack | 2024 |
| 12 | Secrets of Strixhaven | −56% | Bundle | 2026 |
| 13 | Final Fantasy | −58% | Booster Pack | 2025 |
| 14 | Outlaws of Thunder Junction | −58% | Booster Pack | 2024 |
| 15 | Foundations | −60% | Booster Pack | 2024 |
Rankings move with the market — figures refresh every two hours from TCGPlayer data. Click any set for its pull-rate model and product-by-product breakdown.
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FAQ
How is Magic pack EV calculated on Worth the Rip?
We model each Play Booster's slots — the guaranteed rare-or-mythic and the foil slot — and multiply each outcome's probability by the average TCGPlayer market price of cards at that rarity in the set. Summing the slots gives expected value per pack, which we compare against live sealed prices.
Why do you apply a fee haircut to card values?
Because you can't sell a pull for its sticker price. Marketplace fees, payment processing and shipping typically eat around 15% of a card's market value, so our EV figures discount accordingly to reflect what a seller actually keeps.
How often are the prices on these pages updated?
Every two hours. Both the singles prices that feed the EV model and the sealed product prices used for margins come from live TCGPlayer data, so the numbers you see reflect the current market, not a stale snapshot.
Are the Magic pull rates on this site official?
No. Wizards of the Coast doesn't publish complete odds for its boosters. Our slot rates are community estimates for the standard Play Booster structure, and premium variants like Showcase, Borderless and Foil-Etched cards aren't individually modeled.
If a set shows positive EV, does that mean ripping packs is profitable?
Not reliably. EV is an average over thousands of packs — a single box can land far below it, most pulls are illiquid bulk, and selling takes time and fees. Positive EV makes ripping less costly, but it isn't a promise of profit, and most Magic product at retail is negative EV.