Right now: the best rip in Across Time is the Booster Pack at $8.95 against $4.42 of expected pulls — a −58% margin after ~15% selling fees, and a 10% chance it actually pays for itself. Figures refresh every two hours.
Across Time is a Digimon Card Game set released 2023-04-28. This page tracks whether its sealed products are worth opening: live TCGPlayer market prices for every product, the expected value of the cards inside, and the pull-rate model behind the math.
12-card pack, 24 packs per box: a Rare slot plus a hit slot (Super Rare most of the time, Secret Rare about 1 in 5, Special / Ultimate Rare about 1 in 10). Pull rates are community estimates.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack | −58% | $8.95 | $4.42 | 10% |
Pull-rate model
Across Time packs hold 12 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare slot | Rare | 100% |
| Hit slot | Super Rare | 70% |
| Hit slot | Secret Rare | 20% |
| Hit slot | Special | 10% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
What are the odds a Booster Pack of Across Time pays for itself?
About 10% after ~15% selling fees (10% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Across Time pack model rather than a simulation. The median Booster Pack returns $1.50 of cards after fees against its $8.95 price, and the chance of at least doubling your money is 10%. These odds refresh with every two-hourly price update.
🎴 Rip a Across Time pack yourself — simulated, real odds, live prices →