Right now: the best rip in Across Time is the Booster Pack at $8.95 against $4.17 of expected pulls — a −60% margin after ~15% selling fees, and a 10% chance it actually pays for itself. Figures refresh every two hours.
Across Time is the Digimon Card Game booster from April 28, 2023, sold in the usual twelve-card packs with a guaranteed Rare and one hit slot. It's a mature set now, with well over a hundred singles priced, and its sealed market has settled into a familiar Digimon shape: loose packs priced comfortably above what an average pack pays back, with most of the set's value spread thin.
The hit slot pays a Super Rare about seven packs in ten, a Secret Rare roughly one in five, and a Special around one in ten. The in-pack chase is the gold Shoutmon X7: Superior Mode alternate art, followed by the black-and-white DarknessBagramon and the Marcus Damon alternate art. The Ultimate Cup ShineGreymon and EmperorGreymon that top the price list are tournament promos, not booster pulls.
Only the loose pack is currently priced in the live table; the standard 24-pack box isn't listed, so there is no box row until a sealed price appears. Read the pack row for the fee-adjusted margin and the odds of a single pack covering itself. Pull rates are community estimates, not published figures. The numbers below refresh every couple of hours.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack | −60% | $8.95 | $4.17 | 10% |
Pull-rate model
Across Time packs hold 12 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare slot | Rare | 100% |
| Hit slot | Super Rare | 70% |
| Hit slot | Secret Rare | 20% |
| Hit slot | Special | 10% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
What are the chase cards in Across Time?
From packs, the gold alternate-art Shoutmon X7: Superior Mode Secret Rare leads, with the black-and-white DarknessBagramon alternate art and the Marcus Damon alternate art behind it. The pricier ShineGreymon and EmperorGreymon Ultimate Cup cards are event promos you can't pull.
How many cards are in an Across Time booster pack?
Twelve. Each pack has a guaranteed Rare slot and a hit slot that pays at least a Super Rare, upgrading to a Secret Rare about one pack in five and a Special about one in ten by community estimates. Boxes hold 24 packs.
Are Across Time pull rates official?
No. Bandai doesn't publish Digimon Card Game pull rates. The slot odds on this page are community estimates applied to a standard Digimon pack model, so treat the EV as a well-informed approximation rather than a guarantee.
What are the odds a Booster Pack of Across Time pays for itself?
About 10% after ~15% selling fees (10% before fees) as of 2026-10-27, computed from the exact outcome distribution of the Across Time pack model rather than a simulation. The median Booster Pack returns $1.40 of cards after fees against its $8.95 price, and the chance of at least doubling your money is 10%. These odds refresh with every two-hourly price update.
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