Across Time Pull Rates & Pack EV — Worth Ripping?

Right now: the best rip in Across Time is the Booster Pack at $8.95 against $4.42 of expected pulls — a −58% margin after ~15% selling fees, and a 10% chance it actually pays for itself. Figures refresh every two hours.

Across Time is a Digimon Card Game set released 2023-04-28. This page tracks whether its sealed products are worth opening: live TCGPlayer market prices for every product, the expected value of the cards inside, and the pull-rate model behind the math.

12-card pack, 24 packs per box: a Rare slot plus a hit slot (Super Rare most of the time, Secret Rare about 1 in 5, Special / Ultimate Rare about 1 in 10). Pull rates are community estimates.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack −58% $8.95 $4.42 10%

Pull-rate model

Across Time packs hold 12 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slotRare100%
Hit slotSuper Rare70%
Hit slotSecret Rare20%
Hit slotSpecial10%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

What are the odds a Booster Pack of Across Time pays for itself?

About 10% after ~15% selling fees (10% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Across Time pack model rather than a simulation. The median Booster Pack returns $1.50 of cards after fees against its $8.95 price, and the chance of at least doubling your money is 10%. These odds refresh with every two-hourly price update.

🎴 Rip a Across Time pack yourself — simulated, real odds, live prices →