How much of a sealed product's price actually comes back as cards? This page aggregates the whole Worth the Rip dataset — every priced sealed product, every set, all ten games — into the numbers worth quoting. Everything recomputes from live TCGPlayer market data every two hours; methodology is at the bottom, and you're welcome to cite any of it.
The headline: as of 2026-09-11, the median sealed TCG product returns 56¢ of expected card value per $1 of purchase price, and 72% of the 721 products we track lose money after ~15% selling fees. The median booster box returns 89¢ on the dollar. Just 201 products are +EV right now.
EV is an average; the odds are what happen to you. Across the 721 products with exact odds, the median product has a 7% chance of paying for itself after fees, the median booster box 18%, and only 93 products give you better than a coin flip.
EV by game
Median fee-adjusted margin across each game's sealed products — what you'd keep, per dollar, if you opened the median product and sold every pull at market price minus fees. Positive is profit; nearly everything isn't.
| Game | Products | EV per $1 | Median margin after fees | % +EV | Median odds of profit | Best rip right now |
|---|---|---|---|---|---|---|
| Flesh and Blood | 28 | 271¢ | +131% | 100% | 74% | Omens of the Third Age Booster Box (+414%) |
| Weiss Schwarz | 70 | 207¢ | +76% | 91% | 29% | FAIRY TAIL 100 YEARS QUEST Booster Box (16 packs) (+611%) |
| Digimon Card Game | 67 | 176¢ | +49% | 73% | 45% | Exceed Apocalypse Booster Box (24 packs) (+544%) |
| Yu-Gi-Oh! | 83 | 106¢ | −10% | 42% | 21% | Rarity Collection 5 Booster Box (24 packs) (+254%) |
| Star Wars Unlimited | 9 | 66¢ | −44% | 11% | 14% | Ashes of the Empire Booster Display (24 packs) (+19%) |
| Dragon Ball Super Fusion World | 20 | 60¢ | −49% | 0% | 6% | Dual Evolution Booster Pack (−31%) |
| Magic: The Gathering | 104 | 47¢ | −60% | 0% | 2% | Kaldheim Draft Booster Box (36 packs) (−34%) |
| Disney Lorcana | 37 | 45¢ | −61% | 0% | 6% | Winterspell Booster Pack (−34%) |
| Pokémon | 245 | 31¢ | −74% | 9% | 3% | Black Bolt Booster Pack (+414%) |
| One Piece Card Game | 58 | 26¢ | −78% | 5% | 1% | Adventure on Kami's Island (OP15) Booster Pack (+105%) |
A caveat the green rows deserve: the smaller games also have the thinnest singles markets. These margins assume every pull sells at market price — which is exactly the assumption a thin market tests. The big games' numbers are the trustworthy ones; the small games' numbers are the model's opinion.
EV by product type
Same math, grouped by what you're buying. The gap between product types is usually bigger than the gap between games — how the cardboard is packaged matters more than whose logo is on it.
| Product type | Products | EV per $1 | Median margin after fees | % +EV | Median odds of profit |
|---|---|---|---|---|---|
| Booster box | 237 | 89¢ | −24% | 42% | 18% |
| Booster pack | 274 | 64¢ | −46% | 32% | 10% |
| Booster bundle | 50 | 46¢ | −61% | 10% | 2% |
| Build & Battle | 29 | 33¢ | −72% | 0% | 4% |
| Premium & collector boxes | 31 | 25¢ | −78% | 10% | 5% |
| Elite Trainer Box | 59 | 19¢ | −84% | 5% | 1% |
| Sleeved & special packs | 41 | 8¢ | −93% | 2% | 0% |
Does sealed EV improve with age?
Each set scored by its best product's fee-adjusted margin, bucketed by time since release. This is a live cross-section, not a longitudinal study — sets that got expensive enough to leave print runs behind are what push older buckets around.
| Set age | Sets | Median best-product margin |
|---|---|---|
| 0–3 months old | 14 | +8% |
| 3–12 months old | 44 | +20% |
| 1–2 years old | 58 | −20% |
| 2–4 years old | 86 | −36% |
| 4+ years old | 78 | −67% |
The 10 best rips right now
Best product per set, ranked by fee-adjusted margin. These move with the market — a set on this list today can be −EV by the weekend, which is rather the point of tracking it live. Note how the huge margins cluster in the smaller games: thin singles markets, so see the caveat above before treating them as free money.
| Product | Game | Price | EV of pulls | Margin |
|---|---|---|---|---|
| FAIRY TAIL 100 YEARS QUEST — Booster Box (16 packs) | Weiss | $63.94 | $535.14 | +611% |
| The Eminence in Shadow — Booster Pack | Weiss | $4.51 | $37.59 | +608% |
| Exceed Apocalypse — Booster Box (24 packs) | Digimon | $74.89 | $567.23 | +544% |
| Advanced Booster Digimon Generation — Booster Box (24 packs) | Digimon | $89.10 | $648.20 | +518% |
| Blue Archive The Animation — Booster Box | Weiss | $39.80 | $277.54 | +493% |
| Cyber Eden — Booster Box | Digimon | $86.51 | $580.64 | +471% |
| Black Bolt — Booster Pack | Pokémon TCG | $14.40 | $87.02 | +414% |
| Omens of the Third Age — Booster Box | FAB | $53.16 | $321.19 | +414% |
| Monarch — Booster Box (24 packs) [Unlimited] | FAB | $36.65 | $214.47 | +397% |
| Re:ZERO -Starting Life in Another World- Vol.3 — Booster Box (16 packs) | Weiss | $45.09 | $262.49 | +395% |
…and the 10 worst
Even judged by each set's best product, these currently return the least. Buying them is paying for the fun of opening them — which is a fine thing to pay for, as long as you know the price.
| Product | Game | Price | EV of pulls | Margin |
|---|---|---|---|---|
| Romance Dawn (OP01) — Booster Box [Wave 2] (24 packs) | One Piece | $1468.78 | $65.23 | −96% |
| Awakening of the New Era (OP05) — Booster Pack | One Piece | $34.36 | $1.62 | −96% |
| Generations — Elite Trainer Box | Pokémon TCG | $2999.19 | $195.20 | −94% |
| XY — Booster Box (36 packs) | Pokémon TCG | $3728.00 | $301.37 | −93% |
| Phantom Forces — Booster Pack | Pokémon TCG | $231.30 | $18.97 | −93% |
| Paramount War (OP02) — Booster Box (24 packs) | One Piece | $579.17 | $53.88 | −92% |
| Ancient Origins — Booster Pack | Pokémon TCG | $140.02 | $14.80 | −91% |
| Kingdoms of Intrigue (OP04) — Booster Pack | One Piece | $13.99 | $1.66 | −90% |
| Flashfire — Booster Pack | Pokémon TCG | $161.18 | $20.37 | −89% |
| Evolutions — Booster Pack | Pokémon TCG | $64.42 | $8.31 | −89% |
Best odds of paying for itself
Margin ranks by the average outcome; this ranks by how often you actually come out ahead — the exact probability, read off each product's full outcome distribution, that its pulls cover its price after fees. The two lists disagree on purpose: a booster box concentrates dozens of packs of variance into one purchase, so a box can carry a better margin than its pack and still pay for itself less often, while a cheap pack with a fat guaranteed slot pays for itself constantly and never makes you rich.
| Product | Game | Price | Odds after fees | Margin |
|---|---|---|---|---|
| Advanced Booster Digimon Generation — Booster Box (24 packs) | Digimon | $89.10 | 100% | +518% |
| Versus Monsters — Booster Box (24 packs) | Digimon | $66.35 | 100% | +348% |
| Resurgence Booster — Booster Box (24 packs) | Digimon | $54.28 | 100% | +218% |
| Everfest — Booster Box (24 packs) [1st Ed] | FAB | $43.98 | 100% | +249% |
| Monarch — Booster Box (24 packs) [Unlimited] | FAB | $36.65 | 100% | +397% |
| Time Stranger — Booster Box | Digimon | $81.77 | 100% | +225% |
| Tales of Aria — Booster Box (24 packs) [Unlimited] | FAB | $39.53 | 100% | +147% |
| Exceed Apocalypse — Booster Box (24 packs) | Digimon | $74.89 | 100% | +544% |
| Bright Lights — Booster Box (24 packs) | FAB | $50.28 | 100% | +274% |
| Super Slam — Booster Box | FAB | $47.86 | 100% | +253% |
Methodology
Every number on this page is computed from the same dataset that powers the calculator. Sealed prices are TCGPlayer market prices (via TCGCSV), refreshed every two hours. Expected value multiplies each set's pull-rate model — community estimates, since no publisher discloses odds; each set page shows its model — by live singles prices. "After fees" applies a ~15% haircut for marketplace fees and shipping, the same one the calculator uses. Odds of profit are not simulated: the calculator's odds engine computes each product's exact outcome distribution (the pack model convolved with itself once per pack, by FFT) and reads the probability off it; a product only shows odds when that engine and the price snapshot agree on its EV. Aggregates use medians, not means, so a single outlier product can't move a headline number. This page regenerates with every price refresh; the date above is the current snapshot.
Use these numbers
These statistics are free to cite in articles, videos, forums, and research — just link worththerip.com/stats/ as the source so your readers can see the live figures. Suggested citation: "Worth the Rip, TCG sealed-product EV statistics, retrieved 2026-09-11." Raw data is available from the free JSON API — no key required.