TCG booster EV statistics

How much of a sealed product's price actually comes back as cards? This page aggregates the whole Worth the Rip dataset — every priced sealed product, every set, all ten games — into the numbers worth quoting. Everything recomputes from live TCGPlayer market data every two hours; methodology is at the bottom, and you're welcome to cite any of it.

The headline: as of 2026-10-27, the median sealed TCG product returns 53¢ of expected card value per $1 of purchase price, and 75% of the 785 products we track lose money after ~15% selling fees. The median booster box returns 84¢ on the dollar. Just 198 products are +EV right now.

EV is an average; the odds are what happen to you. Across the 785 products with exact odds, the median product has a 6% chance of paying for itself after fees, the median booster box 15%, and only 98 products give you better than a coin flip.

53¢median expected card value per $1 of sealed price
75%of products are −EV after ~15% selling fees
198products currently +EV, of 785 tracked
84¢median booster-box return per $1 (261 boxes)
6%median chance a product pays for itself — exact odds, after fees

EV by game

Median fee-adjusted margin across each game's sealed products — what you'd keep, per dollar, if you opened the median product and sold every pull at market price minus fees. Positive is profit; nearly everything isn't.

GameProductsEV per $1Median margin after fees% +EVMedian odds of profitBest rip right now
Flesh and Blood30260¢ +121%100%76%Omens of the Third Age Booster Box (+503%)
Weiss Schwarz74205¢ +74%84%28%Blue Archive The Animation Booster Box (+870%)
Digimon Card Game75151¢ +29%61%39%Advanced Booster Digimon Generation Booster Box (24 packs) (+603%)
Yu-Gi-Oh!95104¢ −11%44%20%Valiant Smashers Booster Box [1st Ed] (24 packs) (+200%)
Star Wars Unlimited959¢ −50%11%11%Ashes of the Empire Booster Display (24 packs) (+15%)
Dragon Ball Super Fusion World2257¢ −52%0%6%Brightness of Hope Booster Pack (−16%)
Magic: The Gathering12447¢ −60%0%2%Ikoria: Lair of Behemoths Draft Booster Box (36 packs) (−18%)
Disney Lorcana4043¢ −63%0%5%Hyperia City Booster Box (24 packs) (−37%)
Pokémon25829¢ −75%5%3%Black Bolt Booster Pack (+421%)
One Piece Card Game5823¢ −80%5%1%Adventure on Kami's Island (OP15) Booster Pack (+87%)

A caveat the green rows deserve: the smaller games also have the thinnest singles markets. These margins assume every pull sells at market price — which is exactly the assumption a thin market tests. The big games' numbers are the trustworthy ones; the small games' numbers are the model's opinion.

EV by product type

Same math, grouped by what you're buying. The gap between product types is usually bigger than the gap between games — how the cardboard is packaged matters more than whose logo is on it.

Product typeProductsEV per $1Median margin after fees% +EVMedian odds of profit
Booster box26184¢ −29%40%15%
Booster pack30760¢ −49%27%10%
Booster bundle5245¢ −62%8%3%
Build & Battle2933¢ −72%0%4%
Premium & collector boxes3425¢ −78%9%4%
Elite Trainer Box6019¢ −84%5%0%
Sleeved & special packs428¢ −93%2%0%

Does sealed EV improve with age?

Each set scored by its best product's fee-adjusted margin, bucketed by time since release. This is a live cross-section, not a longitudinal study — sets that got expensive enough to leave print runs behind are what push older buckets around.

Set ageSetsMedian best-product margin
0–3 months old16 +7%
3–12 months old44 −24%
1–2 years old59 −4%
2–4 years old97 −29%
4+ years old98 −66%

The 10 best rips right now

Best product per set, ranked by fee-adjusted margin. These move with the market — a set on this list today can be −EV by the weekend, which is rather the point of tracking it live. Note how the huge margins cluster in the smaller games: thin singles markets, so see the caveat above before treating them as free money.

ProductGamePriceEV of pullsMargin
Blue Archive The Animation — Booster BoxWeiss$21.83$249.04+870%
The Eminence in Shadow — Booster Box (16 packs)Weiss$70.28$618.59+648%
Advanced Booster Digimon Generation — Booster Box (24 packs)Digimon$88.11$728.99+603%
Omens of the Third Age — Booster BoxFAB$43.81$310.77+503%
Outsiders — Booster Box (24 packs)FAB$80.85$545.91+474%
Cyber Eden — Booster BoxDigimon$89.22$587.89+460%
Black Bolt — Booster PackPokémon TCG$14.10$86.45+421%
Exceed Apocalypse — Booster Box (24 packs)Digimon$77.50$474.66+421%
Versus Monsters — Booster Box (24 packs)Digimon$63.20$374.53+404%
Re:ZERO -Starting Life in Another World- Vol.3 — Booster Box (16 packs)Weiss$32.12$187.12+395%

…and the 10 worst

Even judged by each set's best product, these currently return the least. Buying them is paying for the fun of opening them — which is a fine thing to pay for, as long as you know the price.

ProductGamePriceEV of pullsMargin
Emerging Powers — Booster PackPokémon TCG$104.04$4.61−96%
Romance Dawn (OP01) — Booster Box [Wave 2] (24 packs)One Piece$1344.67$61.07−96%
Plasma Storm — Booster PackPokémon TCG$610.90$29.62−96%
Next Destinies — Booster PackPokémon TCG$379.11$19.37−96%
Awakening of the New Era (OP05) — Booster PackOne Piece$35.90$1.89−96%
Black & White — Booster PackPokémon TCG$187.99$10.56−95%
Plasma Blast — Booster PackPokémon TCG$275.45$17.00−95%
Generations — Booster PackPokémon TCG$312.43$19.75−95%
Dragons Exalted — Booster PackPokémon TCG$362.20$24.98−94%
Noble Victories — Booster PackPokémon TCG$168.99$12.79−94%

Best odds of paying for itself

Margin ranks by the average outcome; this ranks by how often you actually come out ahead — the exact probability, read off each product's full outcome distribution, that its pulls cover its price after fees. The two lists disagree on purpose: a booster box concentrates dozens of packs of variance into one purchase, so a box can carry a better margin than its pack and still pay for itself less often, while a cheap pack with a fat guaranteed slot pays for itself constantly and never makes you rich.

ProductGamePriceOdds after feesMargin
Advanced Booster Digimon Generation — Booster Box (24 packs)Digimon$88.11100%+603%
Versus Monsters — Booster Box (24 packs)Digimon$63.20100%+404%
Resurgence Booster — Booster Box (24 packs)Digimon$55.46100%+201%
Everfest — Booster Box (24 packs) [1st Ed]FAB$45.75100%+232%
Monarch — Booster Box (24 packs) [Unlimited]FAB$38.54100%+359%
Tales of Aria — Booster Box (24 packs) [Unlimited]FAB$38.96100%+147%
Super Slam — Booster BoxFAB$42.68100%+272%
Time Stranger — Booster BoxDigimon$80.24100%+157%
Omens of the Third Age — Booster BoxFAB$43.81100%+503%
Bright Lights — Booster Box (24 packs)FAB$53.77100%+243%

Methodology

Every number on this page is computed from the same dataset that powers the calculator. Sealed prices are TCGPlayer market prices (via TCGCSV), refreshed every two hours. Expected value multiplies each set's pull-rate model — community estimates, since no publisher discloses odds; each set page shows its model — by live singles prices. "After fees" applies a ~15% haircut for marketplace fees and shipping, the same one the calculator uses. Odds of profit are not simulated: the calculator's odds engine computes each product's exact outcome distribution (the pack model convolved with itself once per pack, by FFT) and reads the probability off it; a product only shows odds when that engine and the price snapshot agree on its EV. Aggregates use medians, not means, so a single outlier product can't move a headline number. This page regenerates with every price refresh; the date above is the current snapshot.

Use these numbers

These statistics are free to cite in articles, videos, forums, and research — just link worththerip.com/stats/ as the source so your readers can see the live figures. Suggested citation: "Worth the Rip, TCG sealed-product EV statistics, retrieved 2026-10-27." Raw data is available from the free JSON API — no key required.