Dual Revolution Pack EV & Pull Rates — Early Numbers

Right now: the best rip in Dual Revolution is the Booster Pack at $3.87 against $4.52 of expected pulls — a −1% margin after ~15% selling fees, and a 30% chance it actually pays for itself. Figures refresh every two hours.

Dual Revolution landed on May 22, 2026, and its sealed market is still finding its level — new Digimon sets usually need a couple of months before box prices and singles stop moving against each other. The pack follows the familiar template: 12 cards, one guaranteed rare, and a hit slot that community data says produces a Super Rare most of the time, a Secret Rare about once in five packs, and an alternate-art Special roughly once in ten.

Early numbers have shown a modest edge for ripping — boxes more than loose packs — but treat any fresh-release margin as provisional. Launch-window singles prices skew high, then drift down as supply gets opened; sealed usually softens too. The race between those two drifts decides whether this set stays rippable through the fall.

The tables below pull live TCGPlayer prices every two hours, which matters more than usual here. If you're weighing a box now against a box in September, the honest answer is to keep checking this page rather than trusting anyone's snapshot — including ours.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack −1% $3.87 $4.52 30%
Booster Box −1% $93.18 $108.59 45%

Pull-rate model

Dual Revolution packs hold 12 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slotRare100%
Hit slotSuper Rare70%
Hit slotSecret Rare20%
Hit slotSpecial10%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

How many packs come in a Dual Revolution booster box?

24 packs, 12 cards each, with a guaranteed rare and a hit slot (Super Rare, Secret Rare, or Special) in every pack.

Why do Dual Revolution's EV numbers keep changing?

The set is a recent release, so singles and sealed prices are still settling. This page recomputes EV from TCGPlayer prices every two hours, and fresh sets move the most.

What are the odds a Booster Pack of Dual Revolution pays for itself?

About 30% after ~15% selling fees (62% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Dual Revolution pack model rather than a simulation. The median Booster Pack returns $3.58 of cards after fees against its $3.87 price, and the chance of at least doubling your money is 3%. These odds refresh with every two-hourly price update.

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