Digimon Release Special Booster 2.0 EV & Pull Rates

Right now: the best rip in Release Special Booster 2.0 is the Booster Box (24 packs) at $92.54 against $246.34 of expected pulls — a +126% margin after ~15% selling fees, and a 90% chance it actually pays for itself. Figures refresh every two hours.

Release Special Booster 2.0 landed on November 1, 2024 as a combined English release for the Digimon Card Game, folding two Japanese boosters into one double-sized card list. Packs hold twelve cards and boxes hold 24 packs. Sealed has settled into a familiar shape: loose packs priced close to their modeled value, boxes priced well under the sum of their packs.

The model gives every pack a Rare plus one hit slot: Super Rare about 70% of the time, Secret Rare roughly 1 in 5 packs, and a Special Rare slice near 1 in 10. That puts about five Secret Rares in a typical box. The textured Lucemon: Satan Mode and ZeedMillenniummon head the Secret Rare pool; the textured Susanoomon ACE and ShadowSeraphimon ACE are the Special Rares worth wanting.

Only two products exist, the loose pack and the 24-pack booster box, and the box is where the arithmetic lives. The priced list also carries tournament promos and a signed Guilmon that never come out of a booster, so ignore those rows when eyeballing chases. Rates are community estimates, not Bandai figures. The live fee-adjusted numbers below say what the discount is worth today.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack +4% $8.42 $10.26 10%
Booster Box (24 packs) +126% $92.54 $246.34 90%

Pull-rate model

Release Special Booster 2.0 packs hold 12 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slotRare100%
Hit slotSuper Rare70%
Hit slotSecret Rare20%
Hit slotSpecial10%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

How many packs are in a Release Special Booster 2.0 box?

24 packs of 12 cards each. The model gives every pack a Rare slot and a hit slot, so a full box should average around five Secret Rares and two or three Special Rares by community-estimated rates.

What are the chase cards in Release Special Booster 2.0?

The textured Secret Rares Lucemon: Satan Mode and ZeedMillenniummon lead, followed by the textured ACE Special Rares Susanoomon, ShadowSeraphimon and LordKnightmon, and the alternate-art Millenniummon Super Rare. Everything else in the packs is a long way behind.

Are Release Special Booster 2.0 pull rates official?

No. Bandai doesn't publish Digimon pull rates, so the Rare slot and the 70/20/10 hit-slot split are community estimates from opened boxes. They're fine for box-level averages and useless for predicting any single pack.

What are the odds a Booster Box (24 packs) of Release Special Booster 2.0 pays for itself?

About 90% after ~15% selling fees (92% before fees) as of 2026-10-27, computed from the exact outcome distribution of the Release Special Booster 2.0 pack model rather than a simulation. The median Booster Box (24 packs) returns $197.70 of cards after fees against its $92.54 price, and the chance of at least doubling your money is 56%. These odds refresh with every two-hourly price update.

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