Right now: the best rip in Release Special Booster 2.0 is the Booster Box (24 packs) at $81.23 against $255.09 of expected pulls — a +167% margin after ~15% selling fees, and a 92% chance it actually pays for itself. Figures refresh every two hours.
Release Special Booster 2.0 is a Digimon Card Game set released 2024-11-01. This page tracks whether its sealed products are worth opening: live TCGPlayer market prices for every product, the expected value of the cards inside, and the pull-rate model behind the math.
12-card pack, 24 packs per box: a Rare slot plus a hit slot (Super Rare most of the time, Secret Rare about 1 in 5, Special / Ultimate Rare about 1 in 10). Combines BT18 and BT19 into one English release, so the card list is double-sized.Pull rates are community estimates.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack | +1% | $8.96 | $10.63 | 10% |
| Booster Box (24 packs) | +167% | $81.23 | $255.09 | 92% |
Pull-rate model
Release Special Booster 2.0 packs hold 12 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare slot | Rare | 100% |
| Hit slot | Super Rare | 70% |
| Hit slot | Secret Rare | 20% |
| Hit slot | Special | 10% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
What are the odds a Booster Box (24 packs) of Release Special Booster 2.0 pays for itself?
About 92% after ~15% selling fees (93% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Release Special Booster 2.0 pack model rather than a simulation. The median Booster Box (24 packs) returns $205.38 of cards after fees against its $81.23 price, and the chance of at least doubling your money is 66%. These odds refresh with every two-hourly price update.
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