Release Special Booster 2.0 Pull Rates & Pack EV — Worth Ripping?

Right now: the best rip in Release Special Booster 2.0 is the Booster Box (24 packs) at $81.23 against $255.09 of expected pulls — a +167% margin after ~15% selling fees, and a 92% chance it actually pays for itself. Figures refresh every two hours.

Release Special Booster 2.0 is a Digimon Card Game set released 2024-11-01. This page tracks whether its sealed products are worth opening: live TCGPlayer market prices for every product, the expected value of the cards inside, and the pull-rate model behind the math.

12-card pack, 24 packs per box: a Rare slot plus a hit slot (Super Rare most of the time, Secret Rare about 1 in 5, Special / Ultimate Rare about 1 in 10). Combines BT18 and BT19 into one English release, so the card list is double-sized.Pull rates are community estimates.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack +1% $8.96 $10.63 10%
Booster Box (24 packs) +167% $81.23 $255.09 92%

Pull-rate model

Release Special Booster 2.0 packs hold 12 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slotRare100%
Hit slotSuper Rare70%
Hit slotSecret Rare20%
Hit slotSpecial10%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

What are the odds a Booster Box (24 packs) of Release Special Booster 2.0 pays for itself?

About 92% after ~15% selling fees (93% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Release Special Booster 2.0 pack model rather than a simulation. The median Booster Box (24 packs) returns $205.38 of cards after fees against its $81.23 price, and the chance of at least doubling your money is 66%. These odds refresh with every two-hourly price update.

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