Jump to Lightspeed Pack EV & Pull Rates — Worth Opening?

Right now: the best rip in Jump to Lightspeed is the Booster Pack at $3.87 against $2.97 of expected pulls — a −35% margin after ~15% selling fees, and a 15% chance it actually pays for itself. Figures refresh every two hours.

Jump to Lightspeed, released March 14, 2025, took Star Wars Unlimited into space combat and introduced pilots to the game — a mechanical shake-up that made it one of the more distinctive sets in the line. The pack itself doesn't change: 16 cards, two rare slots, one foil slot.

The chase math follows the SWU template. Community estimates give each rare slot about an 8% chance of a Legendary, which means roughly one pack in six or seven delivers one, and the foil slot turns up a Showcase variant about 3% of the time. The EV question comes down to whether the set's Legendary and Showcase tier — the iconic ships and the pilots flying them — trades high enough to cover pack cost. Recent snapshots say not quite: this set has hovered in negative territory, though not as deep as SWU's 2024 sets.

If you're chasing specific ships or pilot leaders for a deck, the singles market is the sane route. Ripping here is entertainment with a partial rebate — the live table below tells you exactly how partial.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack −35% $3.87 $2.97 15%

Pull-rate model

Jump to Lightspeed packs hold 16 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slot #1Rare92%
Rare slot #1Legendary8%
Rare slot #2Rare92%
Rare slot #2Legendary8%
Foil slotCommon (foil)65%
Foil slotUncommon (foil)20%
Foil slotRare (foil)10%
Foil slotLegendary (foil)2%
Foil slotSpecial / Showcase3%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

What makes Jump to Lightspeed different from other SWU sets?

It's the space-combat set, released March 14, 2025, and it introduced pilots to the game. The pack structure is standard SWU, though: 16 cards, two rare slots, one foil slot.

How often do Jump to Lightspeed packs contain a Legendary?

Roughly 15% of packs hold at least one, based on the community-estimated 8% chance per rare slot. A 24-pack display averages around four Legendaries.

Do these pages show official pull rates?

No. All rates are community estimates — FFG doesn't publish odds for Star Wars Unlimited — and the price data feeding the EV figures refreshes every two hours.

What are the odds a Booster Pack of Jump to Lightspeed pays for itself?

About 15% after ~15% selling fees (16% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Jump to Lightspeed pack model rather than a simulation. The median Booster Pack returns $1.44 of cards after fees against its $3.87 price, and the chance of at least doubling your money is 6%. These odds refresh with every two-hourly price update.

🎴 Rip a Jump to Lightspeed pack yourself — simulated, real odds, live prices →