Jump to Lightspeed Pack EV & Pull Rates — Worth Opening?

Right now: the best rip in Jump to Lightspeed is the Booster Pack at $3.98 against $3.12 of expected pulls — a −33% margin after ~15% selling fees. Figures refresh every two hours.

Jump to Lightspeed, released March 14, 2025, took Star Wars Unlimited into space combat and introduced pilots to the game — a mechanical shake-up that made it one of the more distinctive sets in the line. The pack itself doesn't change: 16 cards, two rare slots, one foil slot.

The chase math follows the SWU template. Community estimates give each rare slot about an 8% chance of a Legendary, which means roughly one pack in six or seven delivers one, and the foil slot turns up a Showcase variant about 3% of the time. The EV question comes down to whether the set's Legendary and Showcase tier — the iconic ships and the pilots flying them — trades high enough to cover pack cost. Recent snapshots say not quite: this set has hovered in negative territory, though not as deep as SWU's 2024 sets.

If you're chasing specific ships or pilot leaders for a deck, the singles market is the sane route. Ripping here is entertainment with a partial rebate — the live table below tells you exactly how partial.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pulls
Booster Pack −33% $3.98 $3.12

Pull-rate model

Jump to Lightspeed packs hold 16 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slot #1Rare92%
Rare slot #1Legendary8%
Rare slot #2Rare92%
Rare slot #2Legendary8%
Foil slotCommon (foil)65%
Foil slotUncommon (foil)20%
Foil slotRare (foil)10%
Foil slotLegendary (foil)2%
Foil slotSpecial / Showcase3%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

What makes Jump to Lightspeed different from other SWU sets?

It's the space-combat set, released March 14, 2025, and it introduced pilots to the game. The pack structure is standard SWU, though: 16 cards, two rare slots, one foil slot.

How often do Jump to Lightspeed packs contain a Legendary?

Roughly 15% of packs hold at least one, based on the community-estimated 8% chance per rare slot. A 24-pack display averages around four Legendaries.

Do these pages show official pull rates?

No. All rates are community estimates — FFG doesn't publish odds for Star Wars Unlimited — and the price data feeding the EV figures refreshes every two hours.

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