Live TCGPlayer market data

Pack Value Calculator

Should you rip it? Expected value, profit odds & the full outcome distribution for every modern booster — across ten trading card games.

10 games 60 sets 200+ sealed products live prices The Rip Report — our blog →

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Instant search across every card in all 10 games — Pokémon, Magic, Lorcana, Yu-Gi-Oh!, One Piece, Star Wars, Digimon, Flesh and Blood, DBS Fusion World & Weiss Schwarz. Click a result to open its set.

🔥 Best value to rip right now

Every sealed product across all 10 games, ranked by expected profit margin — EV of the pulls vs the current TCGPlayer sealed price. Click any row to load it into the calculator.

How is this calculated?
  1. Slot model. Each pack is a fixed number of cards. The "interesting" slots (Rare, Hit, Foil…) each draw a rarity from community-estimate per-set pull rates; the rest are bulk commons/uncommons at a nominal $0.05.
  2. EV per pack = Σ (probability of rarity × average market price of cards at that rarity), summed across every slot.
  3. Live prices. Card prices are TCGPlayer market averages. Pokémon comes live from pokemontcg.io on every page load; the other nine games are mirrored from TCGCSV's 2-hourly snapshot.
  4. Selling friction (~15% by default) approximates TCGPlayer's ~10.25% fee + $0.30/order + shipping + time. Toggle it off in the product panel to see raw market-price EV.
  5. Alt-arts & promos sharing a rarity code (e.g. "Manga", "Showcase", "Parallel") are excluded from the rarity bucket average so a single $1000 Manga variant doesn't drag the typical SR price up.

Product

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Pack contents & pull rates

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Chase cards in this set

Top cards by live TCGPlayer market price — these drive most of the variance.

Live thumbnails & market prices for every card in the set. Hover for full art — click for the TCGPlayer listing.

Expected value & profit/loss

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Expected pull value
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Expected profit / loss
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EV per pack
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Break-even pack price
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Chance to profit (single pack)
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Outcome distribution

Monte Carlo of 10,000 simulated openings. EV is just the mean — this shows the spread you might actually experience.

Simulate a single rip

Roll the dice on the chosen number of products and see what you actually pull.

Assumptions & limitations