Digital Hazard Pull Rates & Pack EV — Worth Ripping?

Right now: the best rip in Digital Hazard is the Booster Box (24 packs) at $99.24 against $109.03 of expected pulls — a −7% margin after ~15% selling fees, and a 40% chance it actually pays for itself. Figures refresh every two hours.

Digital Hazard is a Digimon Card Game set released 2022-06-24. This page tracks whether its sealed products are worth opening: live TCGPlayer market prices for every product, the expected value of the cards inside, and the pull-rate model behind the math.

12-card pack, 24 packs per box: a Rare slot plus a hit slot (Super Rare most of the time, Secret Rare about 1 in 5, Special / Ultimate Rare about 1 in 10). Pull rates are community estimates.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack −36% $6.00 $4.54 10%
Booster Box (24 packs) −7% $99.24 $109.03 40%

Pull-rate model

Digital Hazard packs hold 12 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slotRare100%
Hit slotSuper Rare70%
Hit slotSecret Rare20%
Hit slotSpecial10%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

What are the odds a Booster Box (24 packs) of Digital Hazard pays for itself?

About 40% after ~15% selling fees (57% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Digital Hazard pack model rather than a simulation. The median Booster Box (24 packs) returns $88.68 of cards after fees against its $99.24 price, and the chance of at least doubling your money is under 0.5%. These odds refresh with every two-hourly price update.

🎴 Rip a Digital Hazard pack yourself — simulated, real odds, live prices →