Right now: the best rip in Supreme Darkness is the Booster Box [1st Ed] (24 packs) at $44.85 against $95.15 of expected pulls — a +80% margin after ~15% selling fees, and a 62% chance it actually pays for itself. Figures refresh every two hours.
Supreme Darkness (January 24, 2025) is a standard modern core booster: nine cards per pack, one guaranteed foil hit, 24 packs per box, with a 25-card Quarter Century Secret Rare pool as the chase tier. It landed mid-format without a single defining chase card, which kept hype — and sealed prices — modest from day one.
Cheap sealed changes the math. Pack EV is generated almost entirely by the foil slot — Secret Rares around 1 in 14 packs, Starlight or QC Secret hits near 1 in 100 by community estimates — and that EV doesn't care what you paid for the pack. A set nobody's excited about can quietly out-margin a hyped one purely because the entry price is lower.
That's the Supreme Darkness pitch: an unremarkable card list attached to favorable arithmetic. Whether the discount is still steep enough to stay positive after the fee haircut is a live question — literally. The tables below update every couple of hours.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack [1st Ed] | +51% | $2.23 | $3.96 | 19% |
| Booster Box [1st Ed] (24 packs) | +80% | $44.85 | $95.15 | 62% |
Pull-rate model
Supreme Darkness packs hold 9 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare slot | Rare | 100% |
| Foil hit slot | Super Rare | 65% |
| Foil hit slot | Ultra Rare | 27% |
| Foil hit slot | Secret Rare | 7% |
| Foil hit slot | Starlight / QC Secret | 1% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
What is the chase tier in Supreme Darkness?
A 25-card Quarter Century Secret Rare parallel pool, with community estimates putting those top hits near 1 in 100 packs.
How many cards and packs come in Supreme Darkness products?
Nine cards per pack with roughly one guaranteed foil, and 24 packs per 1st Edition booster box.
Does a cheap box automatically mean good EV?
Not automatically, but it helps: expected value comes from the card pool and pull rates, so a lower sealed price improves margin without changing what's inside. The live tables show the current spread.
What are the odds a Booster Box [1st Ed] (24 packs) of Supreme Darkness pays for itself?
About 62% after ~15% selling fees (74% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Supreme Darkness pack model rather than a simulation. The median Booster Box [1st Ed] (24 packs) returns $51.33 of cards after fees against its $44.85 price, and the chance of at least doubling your money is 23%. These odds refresh with every two-hourly price update.
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