Double Diamond Pull Rates & Pack EV — Worth Ripping?

Right now: the best rip in Double Diamond is the Booster Box (24 packs) at $85.21 against $98.02 of expected pulls — a −2% margin after ~15% selling fees, and a 45% chance it actually pays for itself. Figures refresh every two hours.

Double Diamond is a Digimon Card Game set released 2021-10-08. This page tracks whether its sealed products are worth opening: live TCGPlayer market prices for every product, the expected value of the cards inside, and the pull-rate model behind the math.

12-card pack, 24 packs per box: a Rare slot plus a hit slot (Super Rare most of the time, Secret Rare about 1 in 5, Special / Ultimate Rare about 1 in 10). Pull rates are community estimates.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack −31% $5.02 $4.08 10%
Booster Box (24 packs) −2% $85.21 $98.02 45%

Pull-rate model

Double Diamond packs hold 12 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slotRare100%
Hit slotSuper Rare70%
Hit slotSecret Rare20%
Hit slotSpecial10%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

What are the odds a Booster Box (24 packs) of Double Diamond pays for itself?

About 45% after ~15% selling fees (61% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Double Diamond pack model rather than a simulation. The median Booster Box (24 packs) returns $79.17 of cards after fees against its $85.21 price, and the chance of at least doubling your money is 1%. These odds refresh with every two-hourly price update.

🎴 Rip a Double Diamond pack yourself — simulated, real odds, live prices →