Right now: the best rip in Great Legend is the Booster Box (24 packs) at $48.08 against $90.10 of expected pulls — a +59% margin after ~15% selling fees, and a 80% chance it actually pays for itself. Figures refresh every two hours.
Great Legend is the Digimon Card Game main set from May 7, 2021: twelve-card packs, 24 per box, a guaranteed Rare and one hit slot. It's an early, heavily opened set with the cheapest median single in the range and no single expensive card, so its sealed character is pure arithmetic: a box that models positive only because the box itself costs so little.
The hit slot pays a Super Rare about seven packs in ten, a Secret Rare roughly one in five and a Special one in ten. The chases are the AncientGreymon and Lucemon alternate-art Secret Rares and the WarGreymon alternate-art Super Rare, all modestly priced. Several Event Pack cards, Soundbirdmon, Anubismon, Gogmamon and Atomic Inferno, sit near the top of the list, and none come from packs.
Loose packs and the 24-pack box are both tracked. A single pack lands close to break-even; the box does better simply because its per-pack price is lower. With a flat price distribution there's little variance to hide behind, so the live table's margin is about as honest as these get. Rates are community estimates. Current fee-adjusted figures are below.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack | −7% | $3.43 | $3.75 | 11% |
| Booster Box (24 packs) | +59% | $48.08 | $90.10 | 80% |
Pull-rate model
Great Legend packs hold 12 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare slot | Rare | 100% |
| Hit slot | Super Rare | 70% |
| Hit slot | Secret Rare | 20% |
| Hit slot | Special | 10% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
What are the chase cards in Great Legend?
The AncientGreymon and Lucemon alternate-art Secret Rares and the WarGreymon alternate-art Super Rare, none of them expensive. The Soundbirdmon, Anubismon and Gogmamon cards from Event Pack 2 and the Atomic Inferno from Event Pack 7 are promos, not booster pulls.
How many packs are in a Great Legend booster box?
24 packs of twelve cards each. Every pack has a guaranteed Rare and a hit slot paying at least a Super Rare, with a Secret Rare about one pack in five and a Special about one in ten by community estimates.
Are Great Legend pull rates official?
No. Bandai doesn't publish pull rates for the Digimon Card Game. The hit-slot odds here are community estimates fitted to the standard twelve-card pack, so the EV is a well-informed approximation rather than a printed guarantee.
What are the odds a Booster Box (24 packs) of Great Legend pays for itself?
About 80% after ~15% selling fees (92% before fees) as of 2026-10-27, computed from the exact outcome distribution of the Great Legend pack model rather than a simulation. The median Booster Box (24 packs) returns $70.60 of cards after fees against its $48.08 price, and the chance of at least doubling your money is 22%. These odds refresh with every two-hourly price update.
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