Great Legend Pull Rates & Pack EV — Worth Ripping?

Right now: the best rip in Great Legend is the Booster Box (24 packs) at $46.51 against $93.39 of expected pulls — a +71% margin after ~15% selling fees, and a 88% chance it actually pays for itself. Figures refresh every two hours.

Great Legend is a Digimon Card Game set released 2021-05-07. This page tracks whether its sealed products are worth opening: live TCGPlayer market prices for every product, the expected value of the cards inside, and the pull-rate model behind the math.

12-card pack, 24 packs per box: a Rare slot plus a hit slot (Super Rare most of the time, Secret Rare about 1 in 5, Special / Ultimate Rare about 1 in 10). Pull rates are community estimates.

Sealed products: price vs. expected value

ProductMargin after ~15% feesMarket priceEV of pullsOdds it pays for itself
Booster Pack +4% $3.17 $3.89 17%
Booster Box (24 packs) +71% $46.51 $93.39 88%

Pull-rate model

Great Legend packs hold 12 cards; the slots below are the ones that carry value.

SlotOutcomeEst. chance
Rare slotRare100%
Hit slotSuper Rare70%
Hit slotSecret Rare20%
Hit slotSpecial10%

Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.

FAQ

What are the odds a Booster Box (24 packs) of Great Legend pays for itself?

About 88% after ~15% selling fees (92% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Great Legend pack model rather than a simulation. The median Booster Box (24 packs) returns $74.41 of cards after fees against its $46.51 price, and the chance of at least doubling your money is 30%. These odds refresh with every two-hourly price update.

🎴 Rip a Great Legend pack yourself — simulated, real odds, live prices →