Right now: the best rip in Release Special Booster 1.0 is the Booster Box (24 packs) at $92.72 against $36.28 of expected pulls — a −67% margin after ~15% selling fees, and a 0% chance it actually pays for itself. Figures refresh every two hours.
Release Special Booster 1.0 combined the first three Japanese Digimon Card Game boosters, BT01 through BT03, into a single English release, so its card list is triple-sized. Packs hold twelve cards and boxes 24 packs. As the set that launched the English game, it still carries a following among collectors, and sealed product has long been out of print at retail.
The model gives each pack a Rare plus one hit slot: a Super Rare that upgrades to a Secret Rare about once per 24-pack box; the release predates the Special and Ultimate Rare tiers. From packs, the alternate-art Super Rares of Omnimon, WarGreymon, Lilithmon and Rosemon lead, with the alt-art MetalGreymon and Beelzemon Secret Rares behind them as the best Secret Rare pulls.
Loose packs and the 24-pack box are tracked. Many of the priciest rows on the list are promos, event packs and tournament prizes, including the Ultimate Cup Omnimon, that never came out of a booster and are excluded from pack value. Rates are community estimates, not Bandai figures. The live fee-adjusted margins and profit odds for both products are below.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack | −79% | $6.22 | $1.51 | 0% |
| Booster Box (24 packs) | −67% | $92.72 | $36.28 | 0% |
Pull-rate model
Release Special Booster 1.0 packs hold 12 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare slot | Rare | 100% |
| Hit slot | Super Rare | 96% |
| Hit slot | Secret Rare | 4% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
What are the chase cards in Release Special Booster 1.0?
From packs, the alternate-art Omnimon and WarGreymon Super Rares lead, followed by alt-art Lilithmon and Rosemon and the alt-art MetalGreymon and Beelzemon Secret Rares. The Ultimate Cup Omnimon that tops the price list is a promo, not a booster pull.
What's in a Release Special Booster 1.0 pack?
Twelve cards drawn from BT01–BT03, with a guaranteed Rare and a hit slot that pays at least a Super Rare. A box holds 24 packs, so by community estimates it averages around five Secret Rares.
Are Release Special Booster 1.0 pull rates official?
No. Bandai doesn't publish Digimon pull rates. The slot odds here are community estimates applied to the standard twelve-card pack, good for box averages rather than single-pack predictions.
What are the odds a Booster Box (24 packs) of Release Special Booster 1.0 pays for itself?
About 0% after ~15% selling fees (0% before fees) as of 2026-10-27, computed from the exact outcome distribution of the Release Special Booster 1.0 pack model rather than a simulation. The median Booster Box (24 packs) returns $30.66 of cards after fees against its $92.72 price, and the chance of at least doubling your money is under 0.5%. These odds refresh with every two-hourly price update.
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