Right now: the best rip in Teenage Mutant Ninja Turtles is the Play Booster Box (36 packs) at $101.40 against $77.01 of expected pulls — a −35% margin after ~15% selling fees, and a 3% chance it actually pays for itself. Figures refresh every two hours.
Teenage Mutant Ninja Turtles (March 6, 2026) is a Universes Beyond set sold in 14-card Play Boosters: a rare-or-mythic slot, a guaranteed foil and wildcard slots that can add more. Sealed prices have settled low, which keeps the Play Booster margin negative but comparatively shallow; the Collector Booster row on this page is a different story, and mostly an artifact of the model.
The four gold-stamped-signature turtles (Leonardo, Sewer Samurai, Donatello, Mutant Mechanic, Michelangelo, Improviser and Raphael, Ninja Destroyer) sit at the top of the price list, with Fracture Foil Showcase printings of Super Shredder and Krang, Utrom Warlord below them. None of that is Play Booster material. In a Play Booster, a mythic lands about one pack in 6.7, a foil rare or better about one in 8.
Loose packs, the 36-pack Play Booster Box, the 9-pack Bundle and Collector Booster packs are tracked. Collector Boosters are modeled with Play Booster contents for price tracking only; their value sits in premium variants the model doesn't capture, so that row's margin is not a real verdict. Rates follow the published Play Booster collation. Live, fee-adjusted numbers are in the table below.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Play Booster Pack | −56% | $4.10 | $2.14 | 5% |
| Play Booster Box (36 packs) | −35% | $101.40 | $77.01 | 3% |
| Collector Booster Pack | −96% | $41.23 | $2.14 | 0% |
| Bundle (9 Play Boosters) | −61% | $42.12 | $19.25 | 1% |
Pull-rate model
Teenage Mutant Ninja Turtles packs hold 14 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare/Mythic slot | Rare | 85% |
| Rare/Mythic slot | Mythic | 15% |
| Foil slot | Common Foil | 62% |
| Foil slot | Uncommon Foil | 25% |
| Foil slot | Rare Foil | 10% |
| Foil slot | Mythic Foil | 3% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
How many packs are in a Teenage Mutant Ninja Turtles MTG booster box?
A Play Booster Box holds 36 packs of 14 cards, and the Bundle holds 9 Play Boosters. Collector Boosters are sold separately; this page lists them for price tracking but models them with Play Booster contents.
What are the chase cards in the Teenage Mutant Ninja Turtles MTG set?
The gold-stamped-signature borderless turtles, Leonardo, Donatello, Michelangelo and Raphael, dominate the price list, followed by Fracture Foil Showcase versions of Super Shredder, Krang, Utrom Warlord and the alternate Michelangelo and Raphael. All are premium variants outside the Play Booster model.
Is the Teenage Mutant Ninja Turtles Collector Booster worth it?
Not by this page's numbers, but those numbers don't apply. Worth the Rip models Collector Boosters with Play Booster contents, so the serialized, signature and Fracture Foil cards that justify the price aren't counted. Treat the Collector row as a price reference only.
What are the odds a Play Booster Box (36 packs) of Teenage Mutant Ninja Turtles pays for itself?
About 3% after ~15% selling fees (10% before fees) as of 2026-10-27, computed from the exact outcome distribution of the Teenage Mutant Ninja Turtles pack model rather than a simulation. The median Play Booster Box (36 packs) returns $63.61 of cards after fees against its $101.40 price, and the chance of at least doubling your money is under 0.5%. These odds refresh with every two-hourly price update.
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