Right now: the best rip in Hyperia City is the Booster Box (24 packs) at $146.14 against $108.92 of expected pulls — a −37% margin after ~15% selling fees, and a 22% chance it actually pays for itself. Figures refresh every two hours.
Hyperia City releases October 16, 2026 as a Disney Lorcana booster set in the standard twelve-card pack: a rare-or-better slot and a foil slot, 24 packs to a box. Every sealed price on this page is a presale, and the card list hasn't been published, so the EV runs on static per-tier estimates. Hype-priced presales against placeholder singles means a deeply negative margin for now.
The rare-or-better slot pays Rare 60% of the time, Super Rare 30%, Legendary about 1 in 12 and Enchanted about 1 in 50. The foil slot is mostly Common and Uncommon foils, with a foil Rare about 8%, a foil Super Rare about 4% and a foil Legendary about 1 in 100. Enchanteds are the chase tier in every Lorcana set; which ones Hyperia City has, nobody can price yet.
Three products: the loose pack, the 24-pack booster box and the 8-pack Illumineer's Trove, which bundles accessories the model doesn't value. Read the table for the per-pack cost across the three rather than the margin, which will stay ugly until singles list. Rates are community estimates, Ravensburger publishes none, and the placeholders get replaced by market prices as the refresh finds them. Live numbers below.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack | −60% | $9.54 | $4.54 | 3% |
| Booster Box (24 packs) | −37% | $146.14 | $108.92 | 22% |
| Illumineer's Trove (8 packs) | −58% | $72.68 | $36.31 | 14% |
Pull-rate model
Hyperia City packs hold 12 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Rare-or-better slot | Rare | 60% |
| Rare-or-better slot | Super Rare | 30% |
| Rare-or-better slot | Legendary | 8% |
| Rare-or-better slot | Enchanted | 2% |
| Foil slot | Common (foil) | 65% |
| Foil slot | Uncommon (foil) | 22% |
| Foil slot | Rare (foil) | 8% |
| Foil slot | Super Rare (foil) | 4% |
| Foil slot | Legendary (foil) | 1% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
When does Hyperia City release?
October 16, 2026. Until then the pack, booster-box and Illumineer's Trove prices here are presales, and the card list isn't published, so the EV uses static estimates for each rarity tier rather than actual Hyperia City singles.
What products does Hyperia City come in?
Loose 12-card booster packs, a 24-pack booster box and an 8-pack Illumineer's Trove. The model values each purely by pack count, so the Trove's extras don't count toward its EV; it is priced on the eight packs alone.
How rare are Enchanted cards in Hyperia City?
The model puts an Enchanted at about 1 in 50 packs in the rare-or-better slot, the standard Lorcana community estimate, which works out to roughly one every two booster boxes. Legendary lands about 1 in 12 packs. Ravensburger doesn't publish official rates.
What are the odds a Booster Box (24 packs) of Hyperia City pays for itself?
About 22% after ~15% selling fees (26% before fees) as of 2026-10-27, computed from the exact outcome distribution of the Hyperia City pack model rather than a simulation. The median Booster Box (24 packs) returns $37.57 of cards after fees against its $146.14 price, and the chance of at least doubling your money is 6%. These odds refresh with every two-hourly price update.
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