Right now: the best rip in Crimson Invasion is the Booster Pack at $18.63 against $7.64 of expected pulls — a −65% margin after ~15% selling fees, and a 13% chance it actually pays for itself. Figures refresh every two hours.
Crimson Invasion, from November 3, 2017, introduced the Ultra Beasts — Guzzlord, Buzzwole and company — with rainbow Gyarados-GX as the top pull. It's the Sun & Moon era's unloved middle child, and that's exactly what makes it interesting: it's consistently the cheapest way into vintage SM packs.
Odds follow the standard SM model: an ultra rare or better roughly 1 in 10 to 11 packs, rainbows near 1 in 50, golds about 1 in 100, and a GX in the holo slot roughly 1 in 9. Community estimates, as always. The checklist is small and the chase tier is shallow, which caps the upside but also means the floor isn't far below the ceiling.
Cheap doesn't mean profitable. Crimson Invasion tends to show one of the smallest gaps between sealed price and rip value in the era — still a gap. If you want the vintage ripping experience at the lowest cost of admission, this is the honest pick; the live table below shows what that admission currently costs.
Sealed products: price vs. expected value
| Product | Margin after ~15% fees | Market price | EV of pulls | Odds it pays for itself |
|---|---|---|---|---|
| Booster Pack | −65% | $18.63 | $7.64 | 13% |
| Elite Trainer Box | −76% | $220.66 | $61.15 | 0% |
| Booster Box (36 packs) | −66% | $680.35 | $275.19 | 0% |
Pull-rate model
Crimson Invasion packs hold 10 cards; the slots below are the ones that carry value.
| Slot | Outcome | Est. chance |
|---|---|---|
| Reverse Holo | Reverse Holo | 100% |
| Holo Rare slot | Rare / Rare Holo | 89% |
| Holo Rare slot | Rare Holo GX | 11% |
| Hit slot | Holo Rare (baseline) | 90.5% |
| Hit slot | Full Art Ultra | 6.5% |
| Hit slot | Rainbow Rare | 2% |
| Hit slot | Gold Secret | 1% |
Community-estimated rates — no publisher discloses official pull odds. The calculator prices each outcome from live singles data.
FAQ
What is the chase card in Crimson Invasion?
Rainbow Gyarados-GX is the top pull. The Ultra Beast GX cards like Guzzlord-GX and their full arts make up the rest of the hit tier.
How many packs are in a Crimson Invasion booster box?
36 packs of 10 cards. The Elite Trainer Box includes 8 packs.
Are these pull rates official?
No — The Pokémon Company doesn't publish pull rates. The odds here are community estimates applied to the set's slot structure.
What are the odds a Booster Pack of Crimson Invasion pays for itself?
About 13% after ~15% selling fees (15% before fees) as of 2026-09-11, computed from the exact outcome distribution of the Crimson Invasion pack model rather than a simulation. The median Booster Pack returns $2.58 of cards after fees against its $18.63 price, and the chance of at least doubling your money is 1%. These odds refresh with every two-hourly price update.
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